Refactor to make MaterialKey enum. #70
Merged
+82
−29
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Changes
MaterialKeyto support batching for things beyondStandardMaterial.We are still implementing theColorMaterialvariant withStandardMaterial, but could choose to do so differently later.Instead of spawning with a hard-coded
MeshMaterial3d, we instead spawn anUntypedHandleand then downcast and attach the concrete material handle to the entity in a later system. This is the pattern we'll also use for custom user materials later. In other words, the core flush system now is type erased over the actual type of material.This is mostly framing for follow up PRs.