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Pull requests: TheSuperHackers/GeneralsGameCode
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bugfix: Save victory status to prevent early exits from resulting in defeat in network matches
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
Refactor
Edits the code with insignificant behavior changes, is never user facing
ZH
Relates to Zero Hour
#2292
opened Feb 11, 2026 by
Stubbjax
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bugfix(view): Recalculate Camera Area Constraints when toggling Control Bar or changing Pitch, FOV
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
#2291
opened Feb 10, 2026 by
xezon
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chore(gui): Implement function GadgetTextEntrySetMaxLen()
Minor
Severity: Minor < Major < Critical < Blocker
#2290
opened Feb 10, 2026 by
xezon
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1 task
bugfix(worldbuilder): Fix script condition selection when editing newly created condition
Bug
Something is not working right, typically is user facing
GUI
For graphical user interface
Minor
Severity: Minor < Major < Critical < Blocker
WorldBuilder
Relates to World Builder
#2289
opened Feb 10, 2026 by
ViTeXFTW
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refactor(netpacket): Simplify initialization of net packet field types
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
Network
Anything related to network, servers
Refactor
Edits the code with insignificant behavior changes, is never user facing
ThisProject
The issue was introduced by this project, or this task is specific to this project
ZH
Relates to Zero Hour
#2288
opened Feb 10, 2026 by
xezon
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1 task
feat(input): Use force attack to get the latest building orientation
Enhancement
Is new feature or request
Gen
Relates to Generals
Input
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
#2282
opened Feb 9, 2026 by
Caball009
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1 task
refactor(loadscreen): Refactor the single player load screen to use TheDisplay for intro video playback
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
Refactor
Edits the code with insignificant behavior changes, is never user facing
ZH
Relates to Zero Hour
#2273
opened Feb 8, 2026 by
Mauller
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1 task
bugfix(skirmish): Set consistent seed values for skirmish games to prevent mismatches for restarted skirmish games
Bug
Something is not working right, typically is user facing
Major
Severity: Minor < Major < Critical < Blocker
Stability
Concerns stability of the runtime
#2270
opened Feb 8, 2026 by
Caball009
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1 task
feat(intro): Add short Intro Logo for The Super Hackers team
Art
Is art related
Enhancement
Is new feature or request
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
Refactor
Edits the code with insignificant behavior changes, is never user facing
ZH
Relates to Zero Hour
#2267
opened Feb 7, 2026 by
xezon
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2 of 3 tasks
tweak(commandline): Skip intro logo with -quickstart and enable -nologo, -noShellAnim in Release builds
Enhancement
Is new feature or request
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
#2266
opened Feb 7, 2026 by
xezon
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1 task
bugfix: Prevent undefined behaviour when a dead unit enters a container
Bug
Something is not working right, typically is user facing
Crash
This is a crash, very bad
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
ZH
Relates to Zero Hour
#2258
opened Feb 5, 2026 by
Stubbjax
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bugfix: Battle plans are now transferred to the new owner on capture
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
ZH
Relates to Zero Hour
#2257
opened Feb 4, 2026 by
Stubbjax
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bugfix: Multiple battle plans are now always applied correctly
Buff
Makes a thing more powerful
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
USA
Affects USA faction
ZH
Relates to Zero Hour
#2256
opened Feb 4, 2026 by
Stubbjax
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fix(draw): Recover tread debris effects for W3DTankTruckDraw
Enhancement
Is new feature or request
Fix
Is fixing something, but is not user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
Mod
Relates to Mods or modding
ZH
Relates to Zero Hour
#2251
opened Feb 3, 2026 by
xezon
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feature(headless): Add ParticleSystemManagerDummy for headless mode
#2247
opened Feb 2, 2026 by
bobtista
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feature(headless): Add GhostObjectManagerDummy for headless mode
#2244
opened Feb 2, 2026 by
bobtista
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bugfix: Occupants killed by their containers now kill their occupants
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
ZH
Relates to Zero Hour
#2239
opened Feb 2, 2026 by
Stubbjax
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bugfix: Fix inconsistent mine collision behaviour
Buff
Makes a thing more powerful
Bug
Something is not working right, typically is user facing
China
Affects China faction
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
Performance
Is a performance concern
ZH
Relates to Zero Hour
#2208
opened Jan 28, 2026 by
Stubbjax
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bugfix: Prevent dead units from repeatedly dealing crash damage on collision with non-buildings
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
ZH
Relates to Zero Hour
#2204
opened Jan 28, 2026 by
Stubbjax
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feat(profiling): Integrate Tracy profiler
#2202
opened Jan 27, 2026 by
stephanmeesters
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1 task
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