WIP: lightMapping: blend a bit the normal map with the deluxe map#1906
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WIP: lightMapping: blend a bit the normal map with the deluxe map#1906
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HACK: blend a bit the normal map with the deluxe map to make the normal map align with the deluxe map to prevent NdotL collapsing to zero, while retaining enough normal details. See: #1905
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This interacts with : This cannot fix the bad baked data, but that can prevent translucent surface to become invisible.
Deluxe (broken): Normal (correct): Before: (The fact the translucent surface is very opaque is a side effect of the linear pipeline and is unrelated to the deluxe mapping bug demonstrated, the shader has to be tweaked for the linear pipeline). After: |
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HACK: blend a bit the normal map with the deluxe map to make the normal map align with the deluxe map to prevent NdotL collapsing to zero, while retaining enough normal details.
See: #1905
Disclosure: the blend trick was suggested by an LLM (ChatGPT) in a “discussion” with it where I described the visual look of the bug.
The trick works but that can be pure AI overconfident bullshit. Here are the « explanations » provided :